I’m having trouble loading a textured model with alpha blending from blender to xna.
On blender I know that the texture has the correct alpha values, but whenever I draw the model into my game the extra space that was supposed to be transparent is instead filled black
This is what my draw method looks like.
public void draw()
{
Matrix posTranslated = Matrix.CreateTranslation(position);
foreach (ModelMesh mesh in model.Meshes)
{
foreach (BasicEffect effect in mesh.Effects)
{
effect.EnableDefaultLighting();
effect.View = view;
effect.Projection = proj;
effect.World = modelTransforms[mesh.ParentBone.Index] * posTranslated;
}
mesh.Draw();
}
}
am I missing any effects or changes to the graphics device? I’ve been searching for days and have still had little luck with this issue. Please help T.T
Have you set these properties?
If you’re using XNA 4.0 you need to set the blend state instead of the old RenderState.