Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8237677
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T19:33:01+00:00 2026-06-07T19:33:01+00:00

I’m having trouble synchronizing a master thread to a recently started child thread. What

  • 0

I’m having trouble synchronizing a master thread to a recently started child thread.

What I want to do is:

  • master thread creates a new child thread and blocks
  • child thread starts and initializes (might take some time)
  • once the child thread is initialized, the main thread continues (and the two threads run in parallel)

My first attempt was something like:

  typedef struct threaddata_ {
    int running;
  } threaddata_t;

  void*child_thread(void*arg) {
    threaddata_t*x=(threaddata_t)arg;
    /* ... INITIALIZE ... */
    x->running=1; /* signal that we are running */

    /* CHILD THREAD BODY */

    return 0;
  }

  void start_thread(void) {
    threaddata_t*x=(threaddata_t*)malloc(sizeof(threaddata_t));
    x->running=0;
    int result=pthread_create(&threadid, 0, child_thread, &running);
    while(!x->running) usleep(100); /* wait till child is initialized */

    /* MAIN THREAD BODY */
  }

Now I didn’t like this at all, because it forces the main thread to sleep for probably a longer period than necessary.
So I did a 2nd attempt, using mutexes&conditions

  typedef struct threaddata_ {
    pthread_mutex_t x_mutex;
    pthread_cond_t  x_cond;
  } threaddata_t;

  void*child_thread(void*arg) {
    threaddata_t*x=(threaddata_t)arg;
    /* ... INITIALIZE ... */

    pthread_cond_signal(&x->x_cond); /* signal that we are running */

    /* CHILD THREAD BODY */

    return 0;
  }

  void start_thread(void) {
    threaddata_t*x=(threaddata_t*)malloc(sizeof(threaddata_t));
    pthread_mutex_init(&x->x_mutex, 0);
    pthread_cond_init (&x->x_cond , 0);

    pthread_mutex_lock(&x->x_mutex);
    int result=pthread_create(&threadid, 0, child_thread, &running);
    if(!result)pthread_cond_wait(&x->x_cond, &x->x_mutex);
    pthread_mutex_unlock(&x->x_mutex);

    /* MAIN THREAD BODY */
  }

This seemed more sane than the first attempt (using proper signals rather than rolling my own wait loop), until I discovered, that this includes a race condition:
If the child thread has finished the initialization fast enough (before the main thread waits for the condition), it will deadlock the main thread.

I guess that my case is not so uncommon, so there must be a really easy solution, but I cannot see it right now.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T19:33:03+00:00Added an answer on June 7, 2026 at 7:33 pm

    Proper way of condvar/mutex pair usage:

    bool initialised = false;
    mutex mt;
    convar cv;
    
    void *thread_proc(void *)
    {
       ...
       mt.lock();
       initialised = true;
       cv.signal();
       mt.unlock();
    }
    
    int main()
    {
       ...
       mt.lock();
       while(!initialised) cv.wait(mt);
       mt.unlock();
    }
    

    This algorithm avoids any possible races. You can use any complex condition modified when mutex locked (instead of the simple !initialised).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I want use html5's new tag to play a wav file (currently only supported
I'm having trouble keeping the paragraph square between the quote marks. In firefox the
I want to count how many characters a certain string has in PHP, but
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have a French site that I want to parse, but am running into
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
i want to parse a xhtml file and display in UITableView. what is the
I want to construct a data frame in an Rcpp function, but when I

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.