Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1032345
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T14:03:49+00:00 2026-05-16T14:03:49+00:00

I’m having trouble wrapping my head around how these work. First, in a 2d

  • 0

I’m having trouble wrapping my head around how these work. First, in a 2d game the projection matrix should be set up as ortho with left, right, top, bottom matching the window, right? But when the window resizes, should I just change glViewport, not the projection matrix? And how do I keep the aspect ratio?

Could someone explain the purposes of these two things, in 2d orthographical game, so that I can understand it better?

It feels like OpenGL is doing a lot of useless stuff in a 2d setup. Rasterizing and calculating fragments when the images are already there, converting vertex coordinates to NDC only to be converted back to what they already where by glViewport.

Also, how come in legacy free OpenGL we have to make our own matrices, but not our own calculations that glViewport does?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T14:03:50+00:00Added an answer on May 16, 2026 at 2:03 pm

    Don’t confuse what you input to GL and what it outputs to.

    the parameters you use to compute the Ortho matrix are the ones that correlate to your input. The output of a projection matrix is always the [-1:1]x[-1:1]x[-1:1] cube.

    the viewport translates that cube to your render target coordinates. So that’s typically what you want to change to match your new window size (well, that and the framebuffer itself).

    Yes, GL does a lot of useless stuff for a 2D rendering path. It’s a 3D API after all…

    I’ll finish by saying that you don’t have to build matrices to do 2D transforms, so long as your vertex shader outputs in the cube I mentioned earlier. If you want to write the upper right corner of the viewport, you can always pass your vertices directly as (0,0) (0,1) (1,0) (1,1) and simply output that.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
We're building an app, our first using Rails 3, and we're having to build
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm making a simple page using Google Maps API 3. My first. One marker
Seemingly simple, but I cannot find anything relevant on the web. What is the
Does anyone know how can I replace this 2 symbol below from the string
this is what i have right now Drawing an RSS feed into the php,
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.