I’m implementing a bundle app consisting of several games. I want to add multiplayer support through gamecenter to each and every game, and right now I started implementing multiplayer for one of them which is going good. But every time I sent a request to a friend or automatch, it is paired up with another device who is using the same app not necessarily the same game in my app. A similar thing should apply to apps with different multiplayer modes (deathmatch, goal run etc) so I guess it is possible. How can I differentiate multiplayer requests of users in gamecenter?
I’m implementing a bundle app consisting of several games. I want to add multiplayer
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You can use GKMatchRequest’s playerGroup property to match only against players using the same game mode (in your case, game).