I’m implementing a simple priority queue in C for a kernel and so I can’t use any standard libraries. The queue holds a head node and each node points to the next in the queue.
typedef struct node node;
struct node {
node *next;
void *data;
};
typedef struct {
node *head;
int n;
} queue;
As you can see, each node holds it data in a void*. I’m having trouble converting this data to lets say an int when I pop the data off the stack.
//push data
int int_data = 100;
push(q, &int_data);
//...
//pop data
node* popped = pop(q);
int *pop_data = popped->data;
printf("pop data (100): %d\n", *pop_data);
Why can’t I get the original value here? I seem to be printing a pointer value. Alternatively, is there a better way to handle this?
== edit (sorry should have included these):
void push(queue *q, void *data)
{
node new;
new.data = data;
node *new_ptr = &new;
if(is_empty(q))
{
q->head = new_ptr;
q->n++;
return;
}
int i;
node *curr = q->head;
for(i=0; i<q->n; i++)
{
curr = curr->next;
}
curr->next = new_ptr;
q->n++;
}
node* pop(queue *q)
{
node *curr = q->head;
q->head = curr->next;
return curr;
}
Is your code all in one function? If not,
int int_datais getting popped off the stack (not your queue, the actual stack) which is probably why you are printing garbage; you are storing the address of a local variable.I would suggest changing
void* datatoint data. (If you need to, you can store an address in an int and can cast it back to a pointer later.)After reviewing your code again, you have the same problem when adding a new node.
node newfalls out of scope at the end of the function, so basically all of your nodes in your queue are pointing to invalid memory.