Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 955483
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T00:23:14+00:00 2026-05-16T00:23:14+00:00

I’m implementing an interpreter for a toy language in C#, and in order to

  • 0

I’m implementing an interpreter for a toy language in C#, and in order to do math in that language I’d like to implement a function like this:

public static object Add( object a, object b )
{
  // return the sum of a and b
  // each might be int, double, or one of many other numeric types
}

I can imagine a very silly and bad implementation of this function with tons of branches based on the types of a and b (using the is operator) and a bunch of casts, but my instinct is that there is a better way.

What do you think a good implementation of this function would be?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T00:23:15+00:00Added an answer on May 16, 2026 at 12:23 am

    If:

    • you just want an easy-to-program solution
    • your little language has the same arithmetic rules as C#
    • you can use C# 4
    • you don’t care particularly about performance

    then you can simply do this:

    public static object Add(dynamic left, dynamic right)
    {
        return left + right;
    }
    

    Done. What will happen is when this method is called, the code will start the C# compiler again and ask the compiler “what would you do if you had to add these two things, but you knew their runtime types at compile time?” (The Dynamic Language Runtime will then cache the result so that the next time someone tries to add two ints, the compiler doesn’t start up again, they just re-use the lambda that the compiler handed back to the DLR.)

    If you want to implement your own rules for addition, welcome to my world. There is no magic road that avoids lots of type checks and switches. There are literally hundreds of possible cases for addition of two arbitrary types and you have to check them all.

    The way we handle this complexity in C# is we define addition operators on a smaller subset of types: int, uint, long, ulong, decimal, double, float, all enums, all delegates, string, and all the nullable versions of those value types. (Enums are then treated as being their underlying types, which simplifies things further.)

    So for example when you’re adding a ushort to a short we simplify the problem by saying that ushort and short are both special cases of int, and then solve the problem for adding two ints. That massively cuts down on the amount of code we have to write. But believe me, the binary operator overload resolution algorithm in C# is many thousands of lines of code. It’s not an easy problem.

    If your toy language is intended to be a dynamic language with its own rules then you might consider implementing IDynamicMetaObjectProvider and using the DLR mechanisms for implementing arithmetic and other operations like function calling.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
Does anyone know how can I replace this 2 symbol below from the string
this is what i have right now Drawing an RSS feed into the php,
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have a French site that I want to parse, but am running into
Seemingly simple, but I cannot find anything relevant on the web. What is the
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.