I’m implementing custom path effect for route on top of MapView and I came up with the problem how to make my beginning and ending of the path rounded (like Paint.setStrokeCap(Cap.ROUND) does). See screenshot – black lines – is my route I want to round at the end
Here is how I implemented my custom PathEffect:
public RouteOverlay(Context context)
{
mContext = context;
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(COLOR_DEFAULT);
mPaint.setAntiAlias(true);
mPaint.setStrokeCap(Cap.ROUND); // this one does not work...
mPaint.setStrokeJoin(Join.ROUND);
PathEffect e1 = new PathDashPathEffect(createRouteLineStyle(), 10, 3, PathDashPathEffect.Style.MORPH);
PathEffect e2 = new CornerPathEffect(10);
mPaint.setPathEffect(new ComposePathEffect(e1, e2));
}
private Path createRouteLineStyle()
{
Path p = new Path();
p.moveTo(-5, ROUTE_LINE_WIDTH/2);
p.lineTo(5,ROUTE_LINE_WIDTH/2);
p.lineTo(5,ROUTE_LINE_WIDTH/2-currentThickness);
p.lineTo(-5, ROUTE_LINE_WIDTH/2-currentThickness);
p.close();
p.moveTo(-5, -(ROUTE_LINE_WIDTH/2));
p.lineTo(5,-(ROUTE_LINE_WIDTH/2));
p.lineTo(5, -(ROUTE_LINE_WIDTH/2-currentThickness));
p.lineTo(-5, -(ROUTE_LINE_WIDTH/2-currentThickness));
return p;
}
@Override
public void draw(Canvas canvas, final MapView mapView, boolean shadow)
{
if(shadow) return;
if(mDrawEnabled)
{
synchronized(mPoints)
{
canvas.drawPath(mPath, mPaint);
}
}
}
As you can see on the screenshot, the ending of the line is not rounded (as well as beginning…). setStrokeCap(Cap.ROUND) doesn’t help.
So the question is – how to add round cap to my custom path? I was thinking of using addArc() or addCircle() to the end (and beginning) of my path, but this doesn’t seem right.
The reason why I need custom path effect – is that I need to draw the route around actual road – so route should be empty inside and have inner and outer stroke lines.
In case somebody knows how to make this kind of path effect in some other way – please let me know, because this solution has big cons I have to deal with..

I managed to find a solution for my problem.
So I got rid of my custom path effect and started to use usual stroke (where stroke cap works as expected). So I basically draw my path 2 times: at first I draw black line, after that I draw thiner transparent line to clear the center of previous black line.
The only trick in this approach is that I need to draw my path in a separate bitmap (using temp canvas) and when path bitmap is ready – render it to the main canvas.
So result looks like: