Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 642539
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T21:10:59+00:00 2026-05-13T21:10:59+00:00

I’m in the process of developing a visualization engine for the company I work

  • 0

I’m in the process of developing a visualization engine for the company I work for. We create decals for the outside of aircraft. As such we would like to be able to visualize the our decals on the aircraft that we support.

So here’s the problem: in real life, if I were applying the decals to the outside of an aircraft, I pay pick a anchor position (let’s say in the center of the left side of the fuselage) and then work out from there, allowing the decal to wrap around the body of the aircraft as it sees fit. Now, of course, we are mapping a 2d decal “image” to a 3d surface so there will be some distortion as it wraps around the skin of the aircraft, but this is expected, and accounted for in the original design.

I’m stuck trying to reproduce this in 3d, however. I’ve tried the following methods:

UV Mapping – Unwrapping a model as complex as what we have is going to be extremely difficult and seems a bit overkill. The side of the aircraft is close to flat, so it seems that a simpler “decal projection” method would work better

Cube Mapping – This gets close, really really close, however, as the decal is wapping onto the faces on the side of the aircraft, at some point the faces on the top of the model will start mapping to the top of the cube map…and then we get shearing…..

Any ideas? What’s the best way to go about this, I’m not set on OpenGL vs DirectX at this point so a answer from either would work fine.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T21:10:59+00:00Added an answer on May 13, 2026 at 9:10 pm

    Maybe I’m missing something obvious .. but can’t you just use projective texture mapping?.

    Of course the drawback is the, potentially excessive, warping as the angle between your project and the surface normal approaches 90 degrees.

    Beyond that why is UV unwrapping such a bad plan? Provided the texturing of the model is un warped it would be a pretty easy solution. Microsoft provides a very helpful tool for doing unwrapping here.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
Seemingly simple, but I cannot find anything relevant on the web. What is the
Does anyone know how can I replace this 2 symbol below from the string
this is what i have right now Drawing an RSS feed into the php,
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti
I have a French site that I want to parse, but am running into

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.