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Home/ Questions/Q 633289
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T20:10:10+00:00 2026-05-13T20:10:10+00:00

I’m in the process of learning opengles / obj-c and creating an app for

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I’m in the process of learning opengles / obj-c and creating an app for the iphone that will render multiple 3d models. I’ve created an object that stores all the important details such as vertices / faces / textures etc but I also want to store the texture name that is currently being used on the model. In my CustomModels.h file I have:

@interface CustomModels : NSObject {    
  Vertex3D           *vertices;
  int                numberOfFaces;
  Face3D             *faces;
  Tex3D              *texCoords;
  BOOL               active;
  NSMutableArray    *textures;

  GLuint            activeTexture;
}

then in my view controller .m file I’m trying to store the texture name like this:

glGenTextures(1, oModel.activeTexture);

But receive this error:

lvalue required as unary '&' operand

I’m a complete starter in obj-c programming so if anyone can point me in the right direction it would be much appreciated! Many thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-13T20:10:10+00:00Added an answer on May 13, 2026 at 8:10 pm

    glGenTextures expects a pointer to a GLuint as its second parameter. You cannot use an Objective-C property (which is just another way of writing [oModel activeTexture]) in this place. Use a temp local variable instead:

    GLuint texture = 0;
    glGenTextures(1, &texture);
    oModel.activeTexture = texture;
    
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