I’m in the process of writing a cross platform c# application that will run on win/linux using .net/mono.
I want to internationalize the application. Should I use Mono.Unix or System.Globalization?
I’m in the process of writing a cross platform c# application that will run
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System.Globalization should be supported by Mono if it is part of the standard (which I think it is); Mono.Unix won’t be supported by .Net, so I personally would rely on System.Globalization and maybe look at runtime referencing of Mono.Unix at a later date if it proves that you really really really need it…