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Home/ Questions/Q 7558989
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T12:31:06+00:00 2026-05-30T12:31:06+00:00

I’m integrating with a PIN device with an api containing asynchronous methods. For example

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I’m integrating with a PIN device with an api containing asynchronous methods. For example one of them is called GetStatus and it raises a DeviceStateChangedEvent with the state passed into it as a parameter.

I’d like to have an interface that is not asynchronous over it though, so that when I call GetStatus on my interface it will actually return the status rather than raising an event to pass that data to me.

I’m thinking I could do something like this:

public class MSRDevice
{
    StatusInfo _status;
    bool _stateChangedEventCompleted = false;
    IPAD _ipad; // <-- the device

    public MSRDevice()
    {
        //Initialize device, wire up events, etc.
    }

    public StatusInfo GetStatus()
    {
        _ipad.GetStatus() // <- raises StatusChangedEvent
        while(!_stateChangedEventCompleted);
        _stateChangedEventCompleted = false;
        return _status;
    }

    void StateChangedEvent(object sender, DeviceStateChangeEventArgs e) 
    {
         _status = e.StatusInfo;
    }
}

Is this a good way to address this or this there a better solution?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T12:31:07+00:00Added an answer on May 30, 2026 at 12:31 pm

    What you’re doing in your example is called “busy-waiting” (or “spinning”), which is unrecommended in most scenarios since it wastes a lot of CPU power. Preferably, you should use a signalling mechanism, such as the WaitHandle class, for synchronizing when an event of interest (in your case, StatusChangedEvent) has occurred:

    public class MSRDevice
    {
        StatusInfo _status;
        IPAD _ipad; // <-- the device
    
        private EventWaitHandle waitHandle = new AutoResetEvent(false);
    
        public MSRDevice()
        {
            //Initialize device, wire up events, etc.
        }
    
        public StatusInfo GetStatus()
        {
            _ipad.GetStatus() // <- raises StatusChangedEvent asynchronously
            waitHandle.WaitOne(); // <- waits for signal
            return _status;
        }
    
        void StateChangedEvent(object sender, DeviceStateChangeEventArgs e) 
        {
            _status = e.StatusInfo;
            waitHandle.Set(); // <- sets signal
        }
    }
    
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