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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T23:35:24+00:00 2026-05-19T23:35:24+00:00

I’m interested for C++, though I suspect that simply imports the C standard definition.

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I’m interested for C++, though I suspect that simply imports the C standard definition. I believe the answer is no for what the standard says, but I’m most interested in the in-practice answer.

If RAND_MAX is always (2^n)-1 (where n is some natural number – in effect the number of random binary digits in a random number), that simplifies dealing with an issue that turned up recently moving code from MinGW GCC to Linux GCC. RAND_MAX seems to be bigger (I didn’t check, but possibly equal to INT_MAX or whatever the symbol is), so some old naively written RAND_MAX-isn’t-big-enough-so-work-around-it code backfired. Now I need to decide just how general I need this library to be, considering the fiddliness of writing code that copes correctly with the possibility of overflow without making assumptions about e.g. the width of an int.

Anyway, are there any reasonably widely used C++ compilers that use something other than (2^n)-1 for RAND_MAX?

Also, am I correct that ((RAND_MAX | (RAND_MAX >> 1)) == RAND_MAX) is always and only true if RAND_MAX is equal to ((2^n)-1) for some unsigned integer n. I believe RAND_MAX is technically an int, but it makes no sense to have a negative or fractional value, so I think I can safely discount those. Bit-fiddling doesn’t normally bother me, but I keep thinking the expression looks wrong, and I can’t figure out why.

Finally, although I’m not going to be happy until I’ve got a working solution of my own, what should I be using for random numbers rather than write it myself? I need random numbers in the range 0 <= x < parameter, and I especially want as-equal-as-sanely-possible probabilities for all numbers. For example, taking (rand() % upperbound) gives a bias towards smaller values, especially when the upperbound is large – I want to avoid that.

Is there a Boost or C++0x thing for that?

EDIT

Following something in the “Related” bit on the side of the page shows there is indeed a way to get random numbers with given lower and upper bounds in boost.

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  1. Editorial Team
    Editorial Team
    2026-05-19T23:35:25+00:00Added an answer on May 19, 2026 at 11:35 pm

    I don’t know what the guarantees on RAND_MAX are, but you’d better avoid it if possible because of the number of broken implementations around and because it starts cycling quite quickly in today’s applications. Getting a uniform distribution is described here.

    I recommend Boost.Random instead. The Mersenne twister generator represents a good tradeoff between speed, memory use and quality.

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