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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T11:02:20+00:00 2026-05-19T11:02:20+00:00

I’m interested in starting developing on the iOS platform, after a couple of years

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I’m interested in starting developing on the iOS platform, after a couple of years of Android work. What are the main things that are likely to trip me up when designing/coding for iOS instead of Android?

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  1. Editorial Team
    Editorial Team
    2026-05-19T11:02:20+00:00Added an answer on May 19, 2026 at 11:02 am

    I have done some iphone apps after doing Android.

    • Objective-c is just another language; not at all hard to learn.
    • Understand how iPhone memory works. How the ref count and AutoreleasePools stack works. This should be the most important thing to learn.
    • You will love the interface builder. Creating a new screen for the iPhone is much easier.
    • iPhone’s version of the Android ListView is called a TableView. More or less the same but you need to define an amount of sections.
    • I love how iPhone devs use the Delegate pattern, I am using it in Android now. Pay attention to that.
    • Resources can have their own folders. For example: A drawable can be in /car/model/drawable
    • Adding animation to iphone objects is VERY easy. You will notice that a lot of methods have a last parameter with BOOL animated.
    • Creating custom components is easier.

    Things that made me lose a lot of time:

    • You can send msgs to NIL.
    • Logs are not as friendly as Android’s.
    • You need to add every file to the project. It’s not just putting it in the correct place.
    • Updates to the env means downloading 2GB every time.
    • When printing logs with NSLog, NSString needs to use %@ not %s.
    • Xcode has some strange behavior. The cursor moves around your screen.
    • Merging commits in iPhone source is hard. The project file and the xibs always get conflicts.
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