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Home/ Questions/Q 8797939
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T23:57:41+00:00 2026-06-13T23:57:41+00:00

I’m just beginning to learn OpenGL. With all of the tutorials I’ve seen, they

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I’m just beginning to learn OpenGL. With all of the tutorials I’ve seen, they demonstrate using a fragment shader to set the color of all the objects in view. What I haven’t found yet is how you would use a fragment shader on just one of the objects, giving different objects different colors. How do you do that?

To provide background to the question, I’m drawing a simple scene with a house and a road in 2d. I have discovered how to set the colors of each of my objects (the main body of the house, the window, etc) using the fixed graphics pipeline, I just don’t understand how to set the colors using fragment shaders.

Any clarification would be greatly appreciated, including correction if I’m misunderstanding something.

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  1. Editorial Team
    Editorial Team
    2026-06-13T23:57:42+00:00Added an answer on June 13, 2026 at 11:57 pm

    To provide background to the question, I’m drawing a simple scene with a house and a road in 2d. I have discovered how to set the colors of each of my objects (the main body of the house, the window, etc) using the fixed graphics pipeline, I just don’t understand how to set the colors using fragment shaders.

    As RobertRouhani said, make the color a uniform and change it for each object.


    How to apply a fragment shader to only one object in OpenGL?

    You can simply change the shader program with glUseProgram and rendering calls after it will use the different shader.

    See this: https://gamedev.stackexchange.com/questions/22216/using-multiple-shaders

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