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Home/ Questions/Q 8823421
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T06:21:04+00:00 2026-06-14T06:21:04+00:00

I’m just curious about boost::variant ‘s implementation. Does it work like this? Two members:

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I’m just curious about boost::variant‘s implementation.

Does it work like this?

Two members:

  1. A number representing the currently stored type (i.e. 0 for the first template parameter, 1 for the second template parameter etc)
  2. A union of all possible types (which of course the size of the largest).

apply_visitor():

Has a switch statement on the number representing the currently stored type to call the correct overload (this would in the worse case be compiled as jump table so take constant time).

I understand there’s also there are a number of optimisations which can sure boost::variant does not need to dynamically allocate memory as detailed here, but I think I get these.

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  1. Editorial Team
    Editorial Team
    2026-06-14T06:21:05+00:00Added an answer on June 14, 2026 at 6:21 am

    It works pretty much the way you described. Long story short:

    1. It has an integer which that indicates which data type is used.

    2. The storage is implemented using boost’s aligned_storage which basically is a buffer of the maximum data size. (it is in a union, but for alignment purposes)

    Finally, the visitor is indeed implemented with a switch, generated at compile time using macros to unroll for all type possibilities.

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