Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 775561
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T19:18:35+00:00 2026-05-14T19:18:35+00:00

I’m just curious as to what methods people are using to dynamically use larger

  • 0

I’m just curious as to what methods people are using to dynamically use larger or smaller images in their universal iPhone/iPad apps.

I created a large test image and I tried scaling down (using cocos2d) by 0.46875. After viewing that in the iPhone 4.0 simulator I found the results were pretty crappy… rough pixel edges, etc. Plus, loading huge image files for iPhone users when they don’t need them is pretty lame.

So I guess what I will probably have to do is save out two versions of every sprite… large (for the iPad side) and small (for iPhone/iPod Touch) then detect the user’s device and spit out the proper sprite like so:


NSString *deviceType = [UIDevice currentDevice].model;
CCSprite *test;
if([deviceType isEqualToString:@"iPad"]) {
  test = [CCSprite spriteWithFile:@"testBigHuge.png"];
} else {
  test = [CCSprite spriteWithFile:@"testRegularMcTiny.png"];
}
[self addChild: test];

How are you guys doing this? I’d rather avoid sprinkling all of my code with if statements like this. I want to also avoid using .xib files since it’s an OpenGL-based app.

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T19:18:36+00:00Added an answer on May 14, 2026 at 7:18 pm

    I wrote a little macro helper thingy:

    
    #define deviceFile(file, ext) \
      ([[UIDevice currentDevice].model rangeOfString:@"iPad"].location != NSNotFound ? \
        [NSString stringWithFormat:@"%@-iPad.%@", file, ext] : \
        [NSString stringWithFormat:@"%@.%@", file, ext])
    

    Usage:

    
    // outputs either "test.png" or "test-iPad.png" depending on the user's device
    CCSprite *test = [CCSprite spriteWithFile:deviceFile(@"test", @"png")];
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.