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Home/ Questions/Q 1043343
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T15:39:11+00:00 2026-05-16T15:39:11+00:00

I’m just starting getting into Python – my focus being on using it with

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I’m just starting getting into Python – my focus being on using it with Maya and its API – and I’ve found that when I’m working on something there’s, generally, at least 2 or 3 ways to do the same thing that I’m trying to do. For instance:

for key, value in locNameConnector.iteritems():
    value = locNameConnector[key]
    cmds.connectJoint(value, key, pm=True)

or

for name in locNameConnector:
    cmds.connectJoint(locNameConnector[name][0], name, pm=True)

now the code is calling specific things in Maya, but my question is, which way is more correct? I feel like the first one is because it’s taking advantage of Python’s power, while the second one could be written in any language. Is there a more correct way? Is one faster than the other?

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  1. Editorial Team
    Editorial Team
    2026-05-16T15:39:12+00:00Added an answer on May 16, 2026 at 3:39 pm

    One of Python’s philosophies is:

    There should be one — and preferably only one — obvious way to do it.

    (You can see a list of these – known as The Zen of Python – by doing import this in the Python shell.)

    And Python does try and make it so that there really is only one way. But for any language beyond a very basic level of functionality, though, there is always going to be more than one way to do anything non-trivial – that’s simply the way programming is. But even when there is more than one way, there is usually one that’s regarded as more ‘Pythonic’.

    As regards your actual examples, they don’t seem to be equivalent – the first one is looking up value in l_LegJointConnectors, the second looks it up in locNameConnector. Is that second line in the first example supposed to be there? If not, the first one is very definitely more Pythonic than the second.

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