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Home/ Questions/Q 1086567
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T22:49:47+00:00 2026-05-16T22:49:47+00:00

I’m just trying to make a program that displays a window with a box

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I’m just trying to make a program that displays a window with a box in it, but when I run the program I only get the window display maybe once out of 5 runs. Every time I execute the command line gives appropriate responses and i see the window’s title on the gnome panel at the bottom of the screen, but the window itself is invisible most of the time.

I have absolutely no idea where the cause could be and i want to start looking. Any advice?

I compile and run using gcc main.c -lglut:

#include <stdio.h>
#include <GL/freeglut.h>

void keyb(unsigned char key, int x, int y);

//Window identifier
static int win;

main(int argc, char **argv){
    //Initialization
    glutInit(&argc, argv);
    glutInitWindowSize(500,500);
    glutInitWindowPosition(100,100);
    win = glutCreateWindow("Test Window");

    //Callback
    glutKeyboardFunc(keyb);

    //OpenGL
    glClearColor(0.0,0.0,0.0,0.0);
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(1.0,1.0,1.0);
    glOrtho(-1.0,1.0,-1.0,1.0,-1.0,1.0);
    glBegin(GL_POLYGON);
        glVertex2f(-0.5, -0.5);
        glVertex2f(-0.5, 0.5);
        glVertex2f(0.5, 0.5);
        glVertex2f(0.5, -0.5);
    glEnd();
    glFlush();

    //Enter main loop
    glutMainLoop();

    return 0;
}

void keyb(unsigned char key, int x, int y){
    printf("Pressed key %c on coordinates %d, %d\n", key, x, y);
    if(key == 'q'){
        printf("Got q, so qutting\n");
        glutDestroyWindow(win);
        exit(0);
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T22:49:47+00:00Added an answer on May 16, 2026 at 10:49 pm

    You need to register a display function callback before call glutMainLoop:

    glutDisplayFunc(display);
    

    And put your rendering functions inside display function:

    void display(){
      glClearColor(1,1,1,1);
      glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
      /*
        Draw here
      */
      glutSwapBuffers();
    }
    
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