Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7875589
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 3, 20262026-06-03T03:00:31+00:00 2026-06-03T03:00:31+00:00

I’m just trying to understand Javascript a little deeper. I created a ‘class’ gameData

  • 0

I’m just trying to understand Javascript a little deeper.

I created a ‘class’ gameData that I only want ONE of, doesn’t need a constructor, or instantiated.

So I created it like so…

var gameData = new function () {

    //May need this later 
    this.init = function () { 
    };

    this.storageAvailable = function () {
        if (typeof (Storage) !== "undefined") {
            return true;
        }
        else {
            return false;
        }
    };
}

Realizing that the ‘new’ keyword doesn’t allow it to be instantiated and makes it available LIKE a static class would be in C#.

Am I thinking of this correctly? As static?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-03T03:00:32+00:00Added an answer on June 3, 2026 at 3:00 am

    No, it is not static because it still has a constructor property pointing to your “anonymous” function. In your example, you could use

    var gameData2 = new (gameData.constructor)();
    

    to reinstantiate a second object, so the “class” (instance actually) is not really “static”. You are basically leaking the constructor, and possibly the data that is bound to it. Also, a useless prototype object (gameData.constructor.prototype) does get created and is inserted in the prototype chain of gameData, which is not what you want.

    Instead, you might use

    • a single, simple object literal (as in Daff’s answer). That means you don’t have a constructor, no closure-scoped private variables (you have used none anyway) and no (custom) prototype.
    • the (revealing) module pattern (as in jAndy’s answer). There you’d have an IIFE to create closure-scoped variables, and can return any kind of object.
    • an actual constructor (“class”) that can be instantiated later (when needed), and yields the same singleton object always.

    This is what the singleton pattern would look like:

    function GameData() {
        if (this.constructor.singleton)
            return this.constructor.singleton;
        else
            this.constructor.singleton = this;
    
        // init:
        // * private vars
        // * public properties
        // ...
    }
    GameData.prototype.storageAvailable = function () {
        if (typeof (Storage) !== "undefined") {
            return true;
        }
        else {
            return false;
        }
    };
    
    var gameData = new GameData();
    var gameData2 = new GameData();
    gameData === gameData2 === GameData.singleton; // true
    

    Yet, the prototype is quite useless because you have only one instance of GameData. It would only get interesting with inheritance.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to understand how to use SyndicationItem to display feed which is
I am reading a book about Javascript and jQuery and using one of the
I want use html5's new tag to play a wav file (currently only supported
I have a French site that I want to parse, but am running into
I am doing a simple coin flipping experiment for class that involves flipping a
I am trying to render a haml file in a javascript response like so:
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm trying to create an if statement in PHP that prevents a single post
I have just tried to save a simple *.rtf file with some websites and
link Im having trouble converting the html entites into html characters, (&# 8217;) i

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.