I’m just wondering exactly what factors affect how quickly createthread executes, and how long it has to live to make it “worth it”.
CONTEXT: Where in my game’s loops should I spawn threads?
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The main game loop is not the place to spawn worker threads. The main game loop should be as free of clutter as possible. Worker threads should be spawned during program startup and then used as need by the main game loop. Look into thread pooling techniques.