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Home/ Questions/Q 7183139
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T17:55:09+00:00 2026-05-28T17:55:09+00:00

I’m just writing my first CUDA program, and it’s actually a rewrite of a

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I’m just writing my first CUDA program, and it’s actually a rewrite of a C++ code. Now it deals with a lot of vector maths, so I use the float4 datatype which provides exactly what I need. However, the old code contains a lot of

float *vec;
vec = new float[4];
for(int i=0; i<4; i++) vec[i] = ...;

Now with float4 all I can do is write a line for each .x,.y,.z,.w which I find a bit annoying. Is there no way of accessing float4 elements in a similar fashion, i.e.

float4 vec;
for(int i=0; i<4; i++) vec[i] = ...;

Unfortunately I couldn’t find any hints on the internet.

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-28T17:55:10+00:00Added an answer on May 28, 2026 at 5:55 pm

    You could use a union, e.g.

    typedef union {
        float4 vec;
        float a[4];
    } U4;
    
    U4 u;
    
    for (int i = 0; i < 4; ++i) u.a[i] = ...;
    

    For your arrays of float4 you would just change the underlying type to U4.

    Note: technically it’s UB to write to one variant of a union and then read from another, but it should work OK in this case and you don’t need to worry about portability since this is CUDA-specific.

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