I’m kinda new to concurrent programming, and trying to understand the benefits of using Monitor.Pulse and Monitor.Wait .
MSDN’s example is the following:
class MonitorSample
{
const int MAX_LOOP_TIME = 1000;
Queue m_smplQueue;
public MonitorSample()
{
m_smplQueue = new Queue();
}
public void FirstThread()
{
int counter = 0;
lock(m_smplQueue)
{
while(counter < MAX_LOOP_TIME)
{
//Wait, if the queue is busy.
Monitor.Wait(m_smplQueue);
//Push one element.
m_smplQueue.Enqueue(counter);
//Release the waiting thread.
Monitor.Pulse(m_smplQueue);
counter++;
}
}
}
public void SecondThread()
{
lock(m_smplQueue)
{
//Release the waiting thread.
Monitor.Pulse(m_smplQueue);
//Wait in the loop, while the queue is busy.
//Exit on the time-out when the first thread stops.
while(Monitor.Wait(m_smplQueue,1000))
{
//Pop the first element.
int counter = (int)m_smplQueue.Dequeue();
//Print the first element.
Console.WriteLine(counter.ToString());
//Release the waiting thread.
Monitor.Pulse(m_smplQueue);
}
}
}
//Return the number of queue elements.
public int GetQueueCount()
{
return m_smplQueue.Count;
}
static void Main(string[] args)
{
//Create the MonitorSample object.
MonitorSample test = new MonitorSample();
//Create the first thread.
Thread tFirst = new Thread(new ThreadStart(test.FirstThread));
//Create the second thread.
Thread tSecond = new Thread(new ThreadStart(test.SecondThread));
//Start threads.
tFirst.Start();
tSecond.Start();
//wait to the end of the two threads
tFirst.Join();
tSecond.Join();
//Print the number of queue elements.
Console.WriteLine("Queue Count = " + test.GetQueueCount().ToString());
}
}
and i cant see the benefit of using Wait And Pulse instead of this:
public void FirstThreadTwo()
{
int counter = 0;
while (counter < MAX_LOOP_TIME)
{
lock (m_smplQueue)
{
m_smplQueue.Enqueue(counter);
counter++;
}
}
}
public void SecondThreadTwo()
{
while (true)
{
lock (m_smplQueue)
{
int counter = (int)m_smplQueue.Dequeue();
Console.WriteLine(counter.ToString());
}
}
}
Any help is most appreciated.
Thanks
To describe “advantages”, a key question is “over what?”. If you mean “in preference to a hot-loop”, well, CPU utilization is obvious. If you mean “in preference to a sleep/retry loop” – you can get much faster response (
Pulsedoesn’t need to wait as long) and use lower CPU (you haven’t woken up 2000 times unnecessarily).Generally, though, people mean “in preference to Mutex etc”.
I tend to use these extensively, even in preference to mutex, reset-events, etc; reasons:
lockto handle synchronization, so chances are good that I already have alockwhen I need to wait for something