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Home/ Questions/Q 6057193
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T08:27:41+00:00 2026-05-23T08:27:41+00:00

I’m learning AS3 and I’m trying to build a little interaction where I can

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I’m learning AS3 and I’m trying to build a little interaction where I can throw a square off the stage. It just need to stay on the x-axis, to be thrown either to the left or right.

I found quite a few tutorials where it involves physics. I don’t need anything as complicated as that. With mine, as long as you click down on the square and throw it a bit, doesn’t matter how hard that throwing action is, the square will always be thrown off the stage, depending on the direction of your mouse.

I kind of have the idea in my head that the “throw” feel can be done with tween in a movieclip (since it only need to go to either left or right), which will be activated depending on the direction of the mouse.

I apologies if this is a basic question, I have no idea how to start on it. Please help!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T08:27:41+00:00Added an answer on May 23, 2026 at 8:27 am

    Try using this as a base class for the object that you want to throw.

    package
    {
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.events.MouseEvent;
    
        public class ThrowableObject extends Sprite
        {
            // properties
            public var yv:Number = 0;
            public var xv:Number = 0;
    
            private var _grabbed:Boolean = false;
            private var _gy:int = 0;
            private var _gx:int = 0;
    
            private var ox:int = 0;
            private var oy:int = 0;
    
            /**
             * Constructor
             */
            public function ThrowableObject()
            {
                addEventListener(Event.ADDED_TO_STAGE, _init);
            }
    
            /**
             * Called on dispatch of Event.ADDED_TO_STAGE
             * @param e Event.ADDED_TO_STAGE
             */
            private function _init(e:Event):void
            {
                addEventListener(Event.ENTER_FRAME, _handle);
                addEventListener(MouseEvent.MOUSE_DOWN, _handleClick);
                stage.addEventListener(MouseEvent.MOUSE_UP, _handleRelease);
            }
    
            /**
             * Called on dispatch of Event.ENTER_FRAME
             * @param e Event.ENTER_FRAME
             */
            private function _handle(e:Event):void
            {
                ox = x;
                oy = y;
    
                if(_grabbed)
                {
                    x = parent.mouseX - _gx;
                    y = parent.mouseY - _gy;
                }
                else
                {
                    x += xv;
                    y += yv;
                }
            }
    
            /**
             * Called on dispatch of MouseEvent.MOUSE_DOWN
             * @param e MouseEvent.MOUSE_DOWN
             */
            private function _handleClick(e:MouseEvent):void
            {
                grabbed = true;
                parent.addChild(this);
            }
    
            /**
             * Called on dispatch of MouseEvent.MOUSE_UP
             * @param e MouseEvent.MOUSE_UP
             */
            private function _handleRelease(e:MouseEvent):void
            {
                grabbed = false;
            }
    
            /**
             * Sets grabbed
             * @param val Boolean representing value to set grabbed as
             */
            protected function set grabbed(bool:Boolean):void
            {
                _grabbed = bool;
    
                if(_grabbed)
                {
                    _gx = mouseX;
                    _gy = mouseY;
                }
                else
                {
                    xv = x - ox;
                    yv = y - oy;
                }
            }
        }
    }
    
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