I’m learning C++ and having trouble with pointers.
This simple project consists in a invoice that has a pointer to a customer.
Classes:
class Customer {
string name;
public:
Customer(string name) { this->name = name; };
string getName() { return name; };
void changeName(string name) { this->name = name; };
};
class Invoice {
Customer * customer;
public:
Invoice(Customer *customer) { this->customer = customer; };
Customer getCustomer() { return *customer; };
};
Main:
Customer *customer1 = new Customer("Name 1");
Invoice invoice1(customer1);
cout << invoice1.getCustomer().getName() << endl; //Return:Name 1;
How can I use Customer::changeName(string name) in order to make this work:
(...) changeName("Name 2");
cout << invoice1.getCustomer().getName() << endl; //Return:Name 2;
I don’t know what I should use to change the customer’s name. Or maybe I’m doing something wrong in the class Invoice.
Why change the name through Invoice?
So I can learn how I can learn how to use the pointer before the project starts getting big.
Later I’m going to have a vector of Invoices and a vector of Customers. Getting the pointer to a Customer from a Invoice or from a vector of Customers should be the same.
Thank you,
Eduardo
In
Invoice, return the pointer to theCustomeritself, rather than a copy of its dereferenced value:Then you can change the name like so, and the change will affect the actual
Customerobject: