I’m learning GLES. There are many pair functions like glClientActiveTexture/glActiveTexture.
What’s the difference between them? (Especially the case of glClientActiveTexture)
I’m learning GLES. There are many pair functions like glClientActiveTexture / glActiveTexture . What’s
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From the openGL documentation:
On one hand, glClientActiveTexture is used to control subsequent glTexCoordPointer calls (with vertex arrays). On the other hand glActiveTexture affects subsequent calls to glTexCoord calls (used by display lists or immediate mode (non existent in OpenGL ES (AFAIK)).