I’m learning Haskell in the hope that it will help me get closer to functional programming. Previously, I’ve mostly used languages with C-like syntax, like C, Java, and D.
I have a little question about the coding style of an if/else control block used by the tutorial on Wikibooks. The code looks like the following:
doGuessing num = do
putStrLn "Enter your guess:"
guess <- getLine
if (read guess) < num
then do putStrLn "Too low!"
doGuessing num
else if (read guess) > num
then do putStrLn "Too high!"
doGuessing num
else do putStrLn "You Win!"
It makes me confused, because this coding style totally violates the recommended style in C-like languages, where we should indent if, else if, and else at the same column.
I know it just does not work in Haskell, because it would be a parse error if I indented else at the same column as if.
But what about the following style? I think it is much more clear than the above one. But since the above is used by Wikibooks and Yet Another Haskell Tutorial, which is marked “best tutorial available online” at the official Haskell website, I’m not sure whether this coding style is a convention in Haskell programs.
doGuessing num = do
putStrLn "Enter your guess:"
guess <- getLine
if (read guess) < num then
do
putStrLn "Too low!"
doGuessing num
else if (read guess) > num then do
putStrLn "Too high!"
doGuessing num
else do
putStrLn "You Win!"
So, I’m curious about which coding style is used more often—or is there another coding style for this piece of code?
Haskell style is functional, not imperative! Rather than “do this then that,” think about combining functions and describing what your program will do, not how.
In the game, your program asks the user for a guess. A correct guess is a winner. Otherwise, the user tries again. The game continues until the user guesses correctly, so we write that:
This uses a combinator that repeatedly runs an action (
getLinepulls a line of input andreadconverts that string to an integer in this case) and checks its result:The predicate (partially applied in
main) checks the guess against the correct value and responds accordingly:The action to be run until the player guesses correctly is
Why not keep it simple and just compose the two functions?
*Main> :type read . getLine <interactive>:1:7: Couldn't match expected type `a -> String' against inferred type `IO String' In the second argument of `(.)', namely `getLine' In the expression: read . getLineThe type of
getLineisIO String, butreadwants a pureString.The function
liftMfrom Control.Monad takes a pure function and “lifts” it into a monad. The type of the expression tells us a great deal about what it does:It’s an I/O action that when run gives us back a value converted with
read, anIntin our case. Recall thatreadLineis an I/O action that yieldsStringvalues, so you can think ofliftMas allowing us to applyread“inside” theIOmonad.Sample game: