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Home/ Questions/Q 8814311
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T04:05:13+00:00 2026-06-14T04:05:13+00:00

I’m learning iOS and I can’t find how to add drag and drop behavior

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I’m learning iOS and I can’t find how to add drag and drop behavior to a UIView.

I tried:

[_view addTarget:self action:@selector(moved:withEvent:) forControlEvents:UIControlEventTouchDragInside];

It says “no visible interface for UIView declares selector addTarget (etc)“

Also I tried adding a pan gesture recognizer but not sure if that’s what I need

- (IBAction)test:(id)sender {
       NSLog(@"dfsdfsf");
  }

It’s called, but don’t know how to get the coordinates of the event. What’t the standard, simple way in iOS to register a callback for move events / do drag and drop?

Thanks in advance.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T04:05:15+00:00Added an answer on June 14, 2026 at 4:05 am

    A UIPanGestureRecognizer is definitely the way to go. If you want the user to drag the view around, you’ll need the “translation” (movement) of the gesture in the superview’s coordinate system:

    - (IBAction)panWasRecognized:(UIPanGestureRecognizer *)recognizer {
        CGPoint translation = [recognizer translationInView:_view.superview];
    

    Once you have the translation, you can move (“drag”) the view by changing its center:

        CGPoint center = _view.center;
        center.x += translation.x;
        center.y += translation.y;
        _view.center = center;
    

    Finally, you want to set the pan gesture recognizer’s translation back to zero, so the next time you get the message, it only tells you how much the gesture has moved since the last message:

        [recognizer setTranslation:CGPointZero inView:_view.superview];
    }
    

    Here it is all together for easy copy/paste:

    - (IBAction)panWasRecognized:(UIPanGestureRecognizer *)recognizer {
        CGPoint translation = [recognizer translationInView:_view.superview];
    
        CGPoint center = _view.center;
        center.x += translation.x;
        center.y += translation.y;
        _view.center = center;
    
        [recognizer setTranslation:CGPointZero inView:_view.superview];
    }
    
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