I’m learning iOS having come from Android.
In Android there is a special assets folder. One puts some files in there during coding and then one is able to access those files as data streams when the program runs.
I wonder if there is a similar mechanism for iOS. All I’ve read so far was about how to persist data in iOS but that’s not exactly what I want.
I usually create a folder “assets” and make sure the files in it are included in Build Phases/Copy Bundle Resources. Once done, I can access those as follows: