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Home/ Questions/Q 8160773
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T18:21:12+00:00 2026-06-06T18:21:12+00:00

I’m learning Java at work, and the exercise we’re supposed to do states the

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I’m learning Java at work, and the exercise we’re supposed to do states the following:

Create a class representing a die. Create a method to roll the die (random number from 1 to 6)

Also override the equals and toString methods provided by the Object class.

Coming straight from C++ with no Java experience, I think the first part is relatively straightforward. However, I’m not sure how to override equals and toString methods?

Here is my code so far, any advice would be greatly appreciated:

package this;

import java.lang.Object;
public class Die
{
    public static void main(String[] args) 
    {
    int die;
    die = (int)(Math.random()*6 + 1);
    System.out.println (die);
    }
}
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  1. Editorial Team
    Editorial Team
    2026-06-06T18:21:13+00:00Added an answer on June 6, 2026 at 6:21 pm

    A Die instance should represent a die. The Die class should not be a procedural application that launches a die.

    A Die has a state, which is its current face value (1 to 6). Rolling it should make it go from its current face value to another one.

    Its toString() method could say that it’s a die, and say its current face value. I don’t really see the point in overriding equals(), because I don’t see why a die should ever be equal to another die. But you could choose to make two dies equal if they have the same face value.

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