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Home/ Questions/Q 1092909
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:45:08+00:00 2026-05-16T23:45:08+00:00

I’m learning Objective-C and I’m trying to write a Vector3D class. In C++ or

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I’m learning Objective-C and I’m trying to write a Vector3D class.

In C++ or Java the function I want to implement would look something like this:

Vector3D
{
  Vector3D crossProduct(Vector3D in)
  {
    Vector3D result;
    result = ...  // maths involving this classes variables and the input Vectors variables.
    return result; 
  }
}

Now in objective-c I can’t return an object, only an object pointer. Would this be an appropriate place to use autorelease (before returning?). This would enable me to chain the methods on the Vector3D class (since many methods return the object itself) but would this be particularly inefficient as compared to manually allocating and releasing the objects? Are there other commonly used patterns used to return objects in objective-c?

example of operations I’d like to do with the class:

Vector3D * vector3D1 = [[Vector3D alloc] init];
Vector3D * vector3D2 = [[Vector3D alloc] init];
Vector3D * vector3D3 = [vector3D1 cross [ [vector3D2 normalize ] multiply 1.43f]];

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-16T23:45:09+00:00Added an answer on May 16, 2026 at 11:45 pm

    Yes, this is exactly an appropriate usage of autorelease and in fact most people using your code would fully expect that cross, normalize, and multiply return an autoreleased object.

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