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Home/ Questions/Q 9074333
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T18:36:39+00:00 2026-06-16T18:36:39+00:00

I’m learning to code in Java. I want to write simple chat with gui.

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I’m learning to code in Java. I want to write simple chat with gui. So far my application works through command line. I’m interested to build up gui to client part. I have trouble connectiong gui to it. My question is do I have to write special class for gui and than construct such an object in client class and operate on it? In particular I have a problem with establishing communication between client and server via gui. My command line application code as for client part goes as follows. I would appreciate any advice on this matter.

public class Client {
    public static void main(String[] args) {
        try {
            Socket socket = new Socket("localhost", 4444);
            System.out.println("CLIENT: Server connected on port 4444");

            PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
            BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
            System.out.println("CLIENT: IN and OUT streams opened. Starting sending data...");

            ClientInputThread thread = new ClientInputThread(socket);
            thread.start();

            String serverResponse;
            while ((serverResponse = in.readLine()) != null) {
                System.out.println("Server: " + serverResponse);
                if (serverResponse.equals("koniec")) {
                    break;
                }
            } 
            System.out.println("CLIENT: Ending server connection. Closing client streams and socket.");
            out.close();
            in.close();
            socket.close();
            System.exit(0);
        } 
        catch (UnknownHostException e) {
            System.err.println("CLIENT: Trying to connect to unknown host: " + e);
            System.exit(1);
        } 
        catch (Exception e) {
            System.err.println("CLIENT: Exception:  " + e);
            System.exit(1);
        }
    }
}

and

public class ClientInputThread extends Thread {
    private PrintWriter out;

    public ClientInputThread(Socket clientSocket) {
        try {
            out = new PrintWriter(clientSocket.getOutputStream(), true);
        } 
        catch (IOException e) {
            e.printStackTrace();
            System.exit(1);
        }
    }

    public void run() {
        try {    
            BufferedReader console = new BufferedReader(new InputStreamReader(System.in));
            String userInput="";    
            while (userInput != null) {
                userInput = console.readLine();
                out.println(userInput);
                out.flush();
                if (userInput.equals("koniec")) {
                    break;
                }
            }
            System.exit(0);
        } 
        catch (IOException e) {
            e.printStackTrace();
            System.exit(1);
        }
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T18:36:41+00:00Added an answer on June 16, 2026 at 6:36 pm

    The usual practice is to separate your logic from the GUI as much as possible. I’d create a class (or a number of classes) that implements the send/receive message part (looks like you’ve done that already).

    These classes should provide public methods to send/receive messages, and probably be able to register listeners and notify them of incoming messages.

    Then write a GUI class(es), register it as a listener with your server class and update the text once a MessageReceived event has occured. Event handling basics can be found here and here is an example of creating and handling custom events.

    Example

    //an interface that will let your server work with its listeners
    interface MessageListener {
        public void messageSent();
    }
    
    
    class Server {
        List<MessageListener> listeners = new ArrayList<MessageListener>();
    
        //method to register listeners to be notified of incoming messages
        public void addListener(MessageListener toAdd) {
            listeners.add(toAdd);
        }
    
        public void sendMessage() {
            //code your logic here
            System.out.println("Message sent");
    
            // Notify everybody that may be interested.
            for (MessageListener hl : listeners)
                hl.messageSent();
        }
    
    }
    
    class GuiImplementation implements MessageListener {
        @Override
        public void messageSent() {
             System.out.println(message);
        }
    }
    

    and the main class:

    class Test {
        public static void main(String[] args) {
            Server server = new Initiater();
            GuiImplementation gui = new Responder();
    
            //register gui as a listener for incoming/outgoing messages
            server.addListener(gui);
    
            //this will trigger the gui method to process incoming message
            server.sendMessage(); 
        }
    }
    
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