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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T23:25:02+00:00 2026-05-31T23:25:02+00:00

I’m loading a large number of PVR texures in cocos2d in an iOS app,

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I’m loading a large number of PVR texures in cocos2d in an iOS app, but the transparent areas of the PVR textures are loading white.

I’ve created the textures using the command texturetool -e PVRTC -o $file.pvr -f PVR $file

The textures seem to show transparency when viewed in the TexturePacker app.

Is there something I need to set in cocos2d to make these work? Or do I need to run texturetool with different flags?

Texture viewed in TexturePacker

Texture viewed in-app

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  1. Editorial Team
    Editorial Team
    2026-05-31T23:25:03+00:00Added an answer on May 31, 2026 at 11:25 pm

    Maybe “premultiply alpha” helps. This is a checkbox in TexturePacker, found in the left pane at the bottom under “Advanced”.

    Hover over this checkbox to get more information. In particular you’ll need to enable premultiplied alpha in cocos2d with

    [CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
    
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