Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8124595
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T06:30:16+00:00 2026-06-06T06:30:16+00:00

I’m looking at code, and I’m not certain of its functionality. I looked at

  • 0

I’m looking at code, and I’m not certain of its functionality. I looked at documentation for the functions however they didn’t do much justice. Here is the code:

    private void m_InitUdpSock()
    {
        m_sockBroadcast = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        m_sockBroadcast.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast,1);

        m_localhost     = new IPEndPoint(IPAddress.Parse(m_localHostIP),BIND_PORT);
        m_remotehost    = new IPEndPoint(IPAddress.Broadcast,SCAN_PORT);

        m_sockBroadcast.Bind(m_localhost);
        m_sockBroadcast.BeginReceiveFrom(m_rxBuffer,0,m_rxBuffer.Length,SocketFlags.None,ref m_HostEp,new AsyncCallback(ReceiveBroadcastData),m_sockBroadcast);
    }

From what I understand: this function is setting up a socket to broadcast a UDP message. It is using the m_localhost to send out broadcast. The m_localhost used to be:

m_localhost     = new IPEndPoint(IPAddress.Any,BIND_PORT);

Then, I wanted to select the Network Adapter I chose to communicate with, so I retrieved IP address of the Network Adapter I wanted to use and changed the m_localhost to the first example. Then using the Bind function, it should use the specificed network adapter, and use the port, BIND_PORT, to listen to respoonse messages.

I’m hoping someone could confirm I’m indeed using the network adapter of the IP I pass localhost.

The m_remotehost is just a IPEndPoint, which will hold an IP Address of a packet that responds, and the port, SCAN_PORT, with be the outgoing broadcast port.

SCAN_PORT and BIND_PORT have comments from previous developer; however I don’t know that they are accurate. Is m_remotehost specifying the port it should use to communicate back with me? (That sounds like bad practice to me)

SCAN_PORT  // Outgoing broadcast port.
BIND_PORT  // Incoming response listen port.

Next, in BeginReceiveFrom, the documentation was clear for the most part, however the parameter the previous developer used “ref HostEp” threw me off, because it was declared as:

m_HostEp = new IPEndPoint(IPAddress.Any,0);

so when I call BeginReceiveFrom, is it still using any local IP Address to broadcast messages, which is not what I want? m_HostEp is also used in the call EndReceiveFrom(iar,ref m_HostEp).

I’m looking for clarification on:
1. BIND_PORT and SCAN_PORT
2. What is m_HostEp usage, how is it affecting my communication?

If you need any clarifications, ask!

Thanks in advance.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T06:30:18+00:00Added an answer on June 6, 2026 at 6:30 am

    Looking at the code snippet, m_remotehost is not used so you cannot determine the meaning of SCAN_PORT from it, but apparently the broadcast messages can be sent on a different port than the one incoming messages are received on.

    • BIND_PORT is the port you will receive messages on.
    • m_HostEp will contain the EndPoint of the sender of the message you receive.

    When learning about sockets I read http://tangentsoft.net/wskfaq/ which turned out to be a great reference if you want to know more about the things “under the hood” as broadcast networking can be tricky. It isn’t targetted specifically to c# though.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a jquery bug and I've been looking for hours now, I can't
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I want to count how many characters a certain string has in PHP, but
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have this code to decode numeric html entities to the UTF8 equivalent character.
I would like to run a str_replace or preg_replace which looks for certain words
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have this code: - (void)parser:(NSXMLParser *)parser foundCDATA:(NSData *)CDATABlock { NSString *someString = [[NSString
I need a function that will clean a strings' special characters. I do NOT

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.