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Home/ Questions/Q 986085
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T05:15:50+00:00 2026-05-16T05:15:50+00:00

I’m looking at the original source code for Identicons. There’s a bit of code

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I’m looking at the original source code for Identicons.
There’s a bit of code that does some bit twiddling to extract red, green and blue components:

int blue = (code >> 16) & 0x01f;
int green = (code >> 21) & 0x01f;
int red = (code >> 27) & 0x01f;

The code variable is a 32 bit integer.

My question is this: What’s the difference between the number 0x01 and 0x01f?

I’m assuming the f means the value is a float, but why make it a float? Is it that the float representation in binary is different to the integer representation? Wouldn’t that cause issues for portability reasons when porting if a particular language doesn’t use the same representation?

Also, I’m probably reading this wrong on account of not understanding the 0x01f issue, but isn’t this just setting the red, green and blue representations to either 0 or 1, depending on the least significant bit?

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  1. Editorial Team
    Editorial Team
    2026-05-16T05:15:51+00:00Added an answer on May 16, 2026 at 5:15 am

    That has nothing to do with floats. That’s a bitmask.

    0x01f = 0b11111
    

    When you & your number with it, it clears all the bits to left of the 5th bit from the right.

    Here’s how 0x0a2bfb & 0x01f => 0x00001b:

    0x0a2bfb : 0000 1010 0010 1011 1111 1011
    0x01f    : 0000 0000 0000 0000 0001 1111 &
    ----------------------------------------
    result   : 0000 0000 0000 0000 0001 1011
    
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