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Home/ Questions/Q 6860835
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T02:27:30+00:00 2026-05-27T02:27:30+00:00

I’m looking for a .NET C# gif animation library (doesn’t have to be free)

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I’m looking for a .NET C# gif animation library (doesn’t have to be free) that will allow me to take a gif file and attach it a frame of jpeg or even another gif file. i will also need to be able to add changing delay between the frames.
The answer to similar questions here usually reference to a basic library that only allows you to add a fixed delay between static images.

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  1. Editorial Team
    Editorial Team
    2026-05-27T02:27:31+00:00Added an answer on May 27, 2026 at 2:27 am

    I ended up modifying http://www.codeproject.com/KB/GDI-plus/NGif.aspx code to get what I needed and it worked! 🙂

    for the gif source file handling I added this method:

            private bool AddGifFrames(Image image)
        {
            // implementation
    
            var fd = new FrameDimension(image.FrameDimensionsList[0]);
            int frameCount = image.GetFrameCount(fd);
    
            var frames = new List<Tuple<int, Image>>();
    
            if (frameCount > 1)
            {
                frames = new List<Tuple<int, Image>>();
    
                //0x5100 is the property id of the GIF frame's durations
                //this property does not exist when frameCount <= 1
                byte[] times = image.GetPropertyItem(0x5100).Value;
    
                for (int i = 0; i < frameCount; i++)
                {
                    //selects GIF frame based on FrameDimension and frameIndex
                    image.SelectActiveFrame(fd, i);
    
                    //length in milliseconds of display duration
                    int length = BitConverter.ToInt32(times, 4 * i);
    
                    //save currect image frame as new bitmap
                    frames.Add(new Tuple<int, Image>(length, new Bitmap(image)));
                }
            } // Not animated
    
            foreach (var frame in frames)
            {
                HandleFrame(frame.Item2, frame.Item1);
            }
    
            return true;
        }
    

    and as for the custom delays I’ve modified this method:

            protected void WriteGraphicCtrlExt(int? delay)
        {
            Fs.WriteByte(0x21); // extension introducer
            Fs.WriteByte(0xf9); // GCE label
            Fs.WriteByte(4); // data block size
            int transp, disp;
            if (Transparent == Color.Empty)
            {
                transp = 0;
                disp = 0; // dispose = no action
            }
            else
            {
                transp = 1;
                disp = 2; // force clear if using transparent color
            }
            if (Dispose >= 0)
            {
                disp = Dispose & 7; // user override
            }
            disp <<= 2;
    
            // packed fields
            Fs.WriteByte(Convert.ToByte(0 | // 1:3 reserved
                                        disp | // 4:6 disposal
                                        0 | // 7   user input - 0 = none
                                        transp)); // 8   transparency flag
    
            WriteShort(delay ?? Delay); // delay x 1/100 sec
            Fs.WriteByte(Convert.ToByte(TransIndex)); // transparent color index
            Fs.WriteByte(0); // block terminator
        }
    

    to sum it up – this code can add a gif as a frame by splitting it to frames and adding them, and it can also add custom delays.

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