I’m looking for a way to create a second view from the top of my current 3D scene. I would like to do this as easy as possible. The basic idea is that you have a subwindow that will display a top view of the setting.
I’ve looked into subwindows in openGL but the problem is you have to redraw everything (basically ending up with 2 scene’s with different angle = not good). Also because this will be used in a 3D game called “tower box stacking” (you have to place boxes on top of each other and make a high tower) its impossible to use the subwindows way to do it (since you would get 2 scenes with different blocks/locations/actions/…)
So how can I add a “second camera” to my current scene and then position it on top.
This is actually the one and only way to do this with OpenGL.
OpenGL doesn’t have cameras. It doesn’t even have a scene. OpenGL merely draws very simple shapes: Points, Lines and Triangles. Above that OpenGL has no understanding of geometry or complex scenes.
Scene management is up to you and drawing multiple views of a scene is up to be implemented by you.
Update: Pseudocode