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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:57:52+00:00 2026-05-15T07:57:52+00:00

I’m looking for a way to simulate a projector in wpf 3D : i’ve

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I’m looking for a way to simulate a projector in wpf 3D :

i’ve these “in” parameters :

  • beam shape : a black and white bitmap file

  • beam size ( ex : 30 °)

  • beam color

  • beam intensity ( dimmer )

  • projector position (x,y,z)

  • beam position (pan(x),tilt(y) relative to projector)

First i was thinking of using light object but it seem that wpf can’t do that

So, now i think that i can make for each projector a polygon from my bitmap…

First i need to convert the black and white bitmap to vector.
Only Simple shape ( bubble, line,dot,cross …)

Is there any WPF way to do that ? Or maybe a external program file (freeware);

then i need to build the polygon, with the shape of the converted bitmap ,
color , size , orientation in parameter.

i don’t know how can i defined the lenght of the beam , and if it can be infiny …

To show the beam result, i think of making a room ( floor , wall …) and beam will end to these wall…

i don’t care of real light render ( dispersion …) but the scene render has to be real time and at least 15 times / second (with probably from one to 100 projectors at the same time), information about position, angle,shape,color will be sent for each render…

Well so, i need sample for that, i guess that all of these things could be useful for other people

If you have sample code :

Convert Bitmap to vector
Extrude vectors from one point with a angle parameter until collision of a wall
Set x,y position of the beam depend of the projector position
Set Alpha intensity of the beam, color

Maybe i’m totally wrong and WPF is not ready for that , so advise me about other way ( xna,d3D ) with sample of course 😉

Thanks you

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:57:53+00:00Added an answer on May 15, 2026 at 7:57 am

    It seam to do “light patterns on the floor” there is two way

    use a spotlight with a cookie. Or Projector with a custom shader that does additive blending.

    or manually creating partially transparent polygons to simulate the “rays”. and i need some example for one or the other case

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