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Home/ Questions/Q 7010297
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T21:58:23+00:00 2026-05-27T21:58:23+00:00

I’m looking for a way to wrap stack allocations in abstract data types. For

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I’m looking for a way to wrap stack allocations in abstract data types. For example, I’d like to have a vector which can work strictly via allocations on the stack. My biggest hurdle of course is that alloca works only within the current stack frame — thus I don’t see an easy way to wrap this into a function.

So far the only way I see to do this is by using macro-like functions which are guaranteed to be compiled into a given stack frame. I don’t like this approach since it isn’t as type friendly as one would hope, and requires more verbose naming than desired.

Is there anyway I can get a function to allocate on its caller stack? I understand this would normally destroy the immediately calling stack, thus likely the function would also have to be forced inline somehow. I’m not clear on what options I have, so I’m looking for some ideas, or pointers towards possible options.


Notes:

The ultimate goal is something like a std::vector which works strictly on the immediate functions stack. Obviously it would only be passed as a const object to callees, and its life ends with the function.

C approach is fine so long as it is better than my macro based approach. Though some support macros are also acceptable.

I understand this is a fairly specific optimization, and optimally I’d like to be able to (with a flag) turn it on/off (using just an normal std::vector for debugging). It would give a minor speed boost to significant parts of our code, but probably not enough to justify making it unreadable via too many odd constructs.

Answer: Is most likely that it isn’t possible and that only the macro approach would work.

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  1. Editorial Team
    Editorial Team
    2026-05-27T21:58:24+00:00Added an answer on May 27, 2026 at 9:58 pm

    You can’t.
    When a function returns, its stack is unwound, and the stack pointer goes back where it was before. It has to, if you don’t want a real mess. All alloca does is move the stack pointer, so a function return undoes this allocation.
    Macros would work, because they just add code to the same function. But it would be ugly, with no real hope of improvement.

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