I’m looking for ideas on the best way to refactor this scenario (better design, minimal effort).
Starting from the following example abstract class (actual has many more fields, methods and abstract methods) :
abstract class Car
{
private int manufactureYear;
// ... many more fields that are hard to clone
public Car(int manYear)
{
this.manufactureYear = manYear;
}
abstract public Color getColor();
abstract public int getNumCylinders();
}
There are so many child classes (say 100) that extend this class. These child classes are considered like ‘specs’ for the cars. Here are two examples :
class CarOne extends Car
{
private static Color COLOR = Color.Red;
private static int CYLINDERS = 4;
public CarOne(int manYear)
{
super(manYear);
}
public final Color getColor();
{
return COLOR;
}
public final int getNumCylinders()
{
return CYLINDERS;
}
}
class CarOneThousand extends Car
{
private static Color COLOR = Color.Black;
private static int CYLINDERS = 6;
public CarOneThousand(int manYear)
{
super(manYear);
}
public final Color getColor();
{
return COLOR;
}
public final int getNumCylinders()
{
return CYLINDERS;
}
}
During runtime car objects get instantiated and used:
CarOne carObject = new CarOne(2009);
carObject.getColor();
carObject.getNumCylinders();
However, after getting some external data, I discover that the car was repainted and the engine changed. The new specs for the car become:
class ModCar extends Car
{
private static Color COLOR = Color.Blue;
private static int numCylinders = 8;
public ModCar (int manYear)
{
super(manYear);
}
public final Color getColor();
{
return COLOR;
}
public final int getNumCylinders()
{
return numCylinders;
}
}
So really need to “apply” these specs to the new carObject without modifying existing fields such as manufactureDate. The problem is how to minimize the code of changes to those 100+ child classes (preferably leave them untouched) while being able to update the carObject during runtime.
N.B. I was given to work on this code so I didn’t write it in this condition to begin with.
Based on the description and example, you are using inheritance inappropriately. It looks like you are creating many classes where you should be using a single class and many object instances. If this is true, you also don’t need a design pattern to solve the problem. Without further clarification of the problem, this should suffice:
Example usages:
If you want to minimize changes, you could use my refactored Car class from above, and then clean up the child classes so they leverage it. Something like:
Since there is in fact a base class, my guess is that 99% of the code does not reference the concrete car classes (only the base class), so you should be able to change things fairly easily. Of course, hard to say without seeing the real code.