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Home/ Questions/Q 6089663
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T12:07:31+00:00 2026-05-23T12:07:31+00:00

I’m looking for sites with examples and tutorials for OpenGL. The OpenGL SuperBible seemed

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I’m looking for sites with examples and tutorials for OpenGL. The OpenGL SuperBible seemed to be a must-have so I just got it and it seems a bit too complicated for me at the moment due to my lack of math knowledge. Therefore, I have decided to start out with simple 2D-games which shouldn’t be that hard. The tutorials and examples need to be up-to-date which seems hard to find. I’d love a very simple 2D game example like Pong or similar that I could build upon.

Also: what math is necessary for 3D-programming? Would it be possible for me to learn most of it by myself or do I have to wait for college/late high school?

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  1. Editorial Team
    Editorial Team
    2026-05-23T12:07:31+00:00Added an answer on May 23, 2026 at 12:07 pm

    As mentioned in other posts, NeHe is great. It is getting a bit old though. Lighthouse 3D is pretty helpful as well. For the most up-to-date references, just go straight to OpenGL. It’s a great resource. Real-Time Rendering is a great book for computer graphics. The website has tons of resources as well.

    Regarding the math that you should know, linear algebra is a must in computer graphics. Many computer graphics books will provide an overview of the math that you should be familiar with. The book I mentioned above (Real-Time Rendering) provides a great overview. Another decent book relating to the math required for computer graphics is Fundamentals of Computer Graphics. There may be better books out there in terms of the math overview that you’re looking for, but I’ve found these two to be helpful. Be aware, though, that neither of these books will have a lot of examples; they cover some of the more theoretical aspects of computer graphics.

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