I’m looking for some ideas on implementing a basic message factory that reads a header from an input stream and creates the appropriate message type based on the type defined in the message header.
So I have something like (roughly.. and I’m willing to change the design if a better paradigm is presented here)
class MessageHeader {
public String type;
}
class MessageA extends Message {
public static final String MESSAGE_TYPE = "MSGA";
public MessageA (DataInputStream din) {
var1 = din.readInt ();
var2 = din.readInt ()
// etc
}
}
and I essentially want to do something like this:
MessageHeader header = ... read in from stream.
if (header.type == MessageA.MESSAGE_TYPE) {
return new MessageA (din);
} else if (header.type == MessageB.MESSAGE_TYPE) {
return new MessageB (din);
}
Although this scheme works I feel like there could be a better method using a Map and an Interface somehow…
public interface MessageCreator {
public Message create (DataInputStream);
}
Map <String, MessageCreater> factory = new Map <String, MessageCreator> ();
factory.put (MessageTypeA.MESSAGE_TYPE, new MessageCreator () {
public Message create (DataInputStream din) {
return new MessageA (din); }});
...
// Read message header
Message createdMessage = Map.get (header.type).create (din);
But then whenever I want to use the message I have to use instanceof and cast to the correct subclass.
Is there a 3rd (better?) option? Maybe there’s a way to accomplish this using templates. Any help is appreciated. Thanks
Edit: I guess it’s important to note I want to “dispatch” the message to a function. So essentially I really want to do this:
MessageHeader header = ... read in from stream.
if (header.type == MessageA.MESSAGE_TYPE) {
handleMessageA (new MessageA (din));
} else if (header.type == MessageB.MESSAGE_TYPE) {
handleMessageB (new MessageB (din))
}
So a pattern that incorporates the factory and a dispatch would be perfect
How about letting the guy who creates the messages actually dispatch to a handler.
So you’d add a handler interface like this:
Then you’d have a dispatcher which is basically the same thing as your MessageCreator, except it calls the correct method on the handler instead of returning the message object.
The implementation is then almost identical to the first code snippet you posted:
Now you only have the one spot in the code where you have to do a switch or if/else if and after that everything is specifically typed and there’s no more casting.