Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1012015
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T09:52:54+00:00 2026-05-16T09:52:54+00:00

I’m looking into learning the basics of OpenGL only with v.3.0 methods onwards. I’ve

  • 0

I’m looking into learning the basics of OpenGL only with v.3.0 methods onwards. I’ve reached the point of needing to use the equivalent of a “camera” [the basic goal is to ‘look around with the mouse’ in first person]. I did ask a specific question about it but it’s probably further into what I should be learning (because I can’t easily implement it). I have found several resources on the matter such as this but they may not be ideal or they may be for OpenGL 1.x. methods

What I’m looking for is:

  1. What do Matrices in OpenGL clearly represent? What do they represent in different contexts? (in relation to projection and final projection on the screen)

  2. How can they be manipulated? What matrix should be manipulated to do what? When should it be manipulated? [Coding methods.]

  3. Clear hints on communication of data. How to communicate data in relation to projection paths?

It seems to be an area extremely limited in Internet resources since most engines apparently either are already based on older engines that already do that (transformations / simply looking around with the mouse) or people that do use them are already specialists in areas related and expose little of their knowledge.

  • 1 1 Answer
  • 1 View
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T09:52:55+00:00Added an answer on May 16, 2026 at 9:52 am

    I recommend this book : Essential Mathematics

    If you can’t afford it, which is comprehensible, then the openGL FAQ and Wiki are a good resource : http://www.opengl.org/resources/faq/technical/transformations.htm , especially 9.011 .

    [edit] fixed link

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I want use html5's new tag to play a wav file (currently only supported
I have a jquery bug and I've been looking for hours now, I can't
I am trying to understand how to use SyndicationItem to display feed which is
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
this is what i have right now Drawing an RSS feed into the php,
I have this code to decode numeric html entities to the UTF8 equivalent character.
I have a French site that I want to parse, but am running into
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I am currently running into a problem where an element is coming back from

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.