I’m looking into ways to squeeze performance out of a flash installation.
The installation has a huge stage size, 2800px x 2100px, is on a high spec machine, but I’m experiencing low frame rates.
I’m wondering what the optimal set up is for a machine running this? Would flash prefer it if the system was set to optimise for background processes etc?
Any advice great fully received.
It’s an interesting question. I don’t actually know anything on the hardware front, but one thing I CAN tell you is that if you’re having issues with low framerate on a giant stage like that a very common bottleneck is the DisplayList itself.
Depending on what kind of content you’re displaying, it might help you significantly if you changed your rendering engine to use blitting. This is generally achieved by using CopyPixels() to change the pixel data in one big Bitmap image that lives on the stage – all other logic is removed, which cuts down a lot on render time. Like, a lot a lot.
Google “blitting in flash” and that should get you started.