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Home/ Questions/Q 8148517
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T14:39:42+00:00 2026-06-06T14:39:42+00:00

I’m looking to filter a 1 bit per pixel image using a 3×3 filter:

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I’m looking to filter a 1 bit per pixel image using a 3×3 filter: for each input pixel, the corresponding output pixel is set to 1 if the weighted sum of the pixels surrounding it (with weights determined by the filter) exceeds some threshold.

I was hoping that this would be more efficient than converting to 8 bpp and then filtering that, but I can’t think of a good way to do it. A naive method is to keep track of nine pointers to bytes (three consecutive rows and also pointers to either side of the current byte in each row, for calculating the output for the first and last bits in these bytes) and for each input pixel compute

sum = filter[0] * (lastRowPtr & aMask > 0) + filter[1] * (lastRowPtr & bMask > 0) + ... + filter[8] * (nextRowPtr & hMask > 0),

with extra faff for bits at the edge of a byte. However, this is slow and seems really ugly. You’re not gaining any parallelism from the fact that you’ve got eight pixels in each byte and instead are having to do tonnes of extra work masking things.

Are there any good sources for how to best do this sort of thing? A solution to this particular problem would be amazing, but I’d be happy being pointed to any examples of efficient image processing on 1bpp images in C/C++. I’d like to replace some more 8 bpp stuff with 1 bpp algorithms in future to avoid image conversions and copying, so any general resouces on this would be appreciated.

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  1. Editorial Team
    Editorial Team
    2026-06-06T14:39:44+00:00Added an answer on June 6, 2026 at 2:39 pm

    I found a number of years ago that unpacking the bits to bytes, doing the filter, then packing the bytes back to bits was faster than working with the bits directly. It seems counter-intuitive because it’s 3 loops instead of 1, but the simplicity of each loop more than made up for it.

    I can’t guarantee that it’s still the fastest; compilers and especially processors are prone to change. However simplifying each loop not only makes it easier to optimize, it makes it easier to read. That’s got to be worth something.

    A further advantage to unpacking to a separate buffer is that it gives you flexibility for what you do at the edges. By making the buffer 2 bytes larger than the input, you unpack starting at byte 1 then set byte 0 and n to whatever you like and the filtering loop doesn’t have to worry about boundary conditions at all.

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