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Home/ Questions/Q 6385407
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T02:53:43+00:00 2026-05-25T02:53:43+00:00

I’m looking to separate two colliding circles, to push them back equally by the

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I’m looking to separate two colliding circles, to push them back equally by the minimum amount so that they’re perfectly separated.

I have this so far:

var totalRadius : Number = _circle1.radius + _circle2.radius;
var x : Number = _circle1.position.x - _circle2.position.x;
var y : Number = _circle1.position.y - _circle2.position.y;

var distanceSquared : Number = (x * x) + (y * y);

if (distanceSquared < totalRadius * totalRadius)
{   
    var distance : Number = Math.sqrt(distanceSquared);

    var separation : Number = totalRadius - distance;

    // No idea what to do now!

}

That much I’ve figured out so far. So I know a collision has occurred and I know that each circle is separation amount into each other (so I guess divide by 2 to separate them equally).

The problem is that separation doesn’t have any implied directionality and I don’t know what to do. I can’t just do circle1.position -= separation / 2; circle2.position += separation / 2 because that’ll move both the X and Y axis equally.

How do I add directionality to separation?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-25T02:53:44+00:00Added an answer on May 25, 2026 at 2:53 am

    Use unit vector to move both circles by separation / 2.

    unitVector = (circle1.Position - circle2.Position) / distance

    circle1.Position += unitVector * seperation / 2

    circle2.Position -= unitVector * seperation / 2

    Edit:

    just change seperation / 2 and/or +- part. It will allow you to move it by any distance you want.

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