I’m looking to set the time into an audio clip at which we start playing.
So I can use a ‘time progress bar’ to set the point into the audio we play from.
Like in a media player where you can skip ahead on a track.
Is there functionality with the unity audio classes that can accomplish this or is there a way it can be added.
http://unity3d.com/support/documentation/ScriptReference/AudioSource-time.html
http://unity3d.com/support/documentation/ScriptReference/AudioSource-timeSamples.html