Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6592611
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T17:34:38+00:00 2026-05-25T17:34:38+00:00

I’m looking to write a first OpenGL app on the Macintosh. Previously I’ve only

  • 0

I’m looking to write a first OpenGL app on the Macintosh. Previously I’ve only done OpenGL programming in Windows. From what I’ve read, there are basically three choices:

Glut
Cocoa
Carbon

Glut is out of the question because I do not like the look of it, and from what I have read, a good share of Carbon is deprecated. Now, regarding Cocoa:

A post here: Cocoa OpenGL window in pure C? mentions that Cocoa limits you to a single thread. Is that a single thread for the entire application, or a single thread for the window management? Would I be prohibited from doing multi-threaded programming from within C/C++ itself?

Further, does Cocoa slow you down? What kind of window management does Blizzard use?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T17:34:38+00:00Added an answer on May 25, 2026 at 5:34 pm

    Most “pure C” frameworks (including SDL) still use Objective-C and Cocoa to create and manage the OpenGL window. You should not stress over a small amount of Objective-C in your overall application. You can do the bare minimum in Objective-C and build the rest of the application in C. It is in your best interest to use Cocoa because support is improving as time goes on. If you use Carbon, support will worsen over time until suddenly it is flat out removed.

    You are right about GLUT. Steer clear. There are plenty of superior frameworks. GLUT is good for OpenGL education, and that’s it.

    You will not be restricted from using multiple threads. The discussion of threads you see in that other discussion refer to how all OpenGL calls must happen from “the main thread”. In other words, once you create a new thread, you cannot make OpenGL calls from that new thread because the context can only be active in one thread at a time. (There are calls to make the context active in another thread, but the point stands that you still can only work in one thread.) However, the rest of your program can have multiple threads no problem.

    In short, no, your performance will not be arbitrarily restricted.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

We're building an app, our first using Rails 3, and we're having to build
I have a jquery bug and I've been looking for hours now, I can't
link Im having trouble converting the html entites into html characters, (&# 8217;) i
For some reason, after submitting a string like this Jack’s Spindle from a text
I want use html5's new tag to play a wav file (currently only supported
I am currently running into a problem where an element is coming back from
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have a text area in my form which accepts all possible characters from
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
Does anyone know how can I replace this 2 symbol below from the string

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.