Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 625711
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T19:20:21+00:00 2026-05-13T19:20:21+00:00

i’m lost in this , i have a class that has three vector objects

  • 0

i’m lost in this , i have a class that has three vector objects ,

class A
{
    vector<int> h1;
    vector<double> h2;
    vector <int> h3;
}

i want to have (inherit ) all the vector functions ( push , size etc ) but EXCEPT ” erase ” function

at first i made the objects public but then erase was available ,
i donno how inheritance work with vectors template

when i made the objects private .. i found my self overloading all the vector functions again for each object that i have , it’s also not good for performance as 2 functions will be called instead of one ,

performance in my program is very critical requirement because there would be thousands of calculations of each function .. and doubling this number will not be good for it at all ..

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T19:20:22+00:00Added an answer on May 13, 2026 at 7:20 pm

    You’re worrying about performance too soon and in the wrong areas. The methods you write for class A can be inlined to avoid function call overhead—which is tiny and almost certainly not worth worrying about anyway.

    In addition, you have composition and not inheritance.

    struct A {
      void pop_back() { // example function from vector's interface
        h1.pop_back();
        h2.pop_back();
        h3.pop_back();
      }
    
    private:
      vector<int> h1;
      vector<double> h2;
      vector<int> h3;
    };
    

    If you are doing computation-heavy calculations on number sequences (“mathematical vectors” from which std::vector gets its name), look at a library such as Blitz++.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 357k
  • Answers 357k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer The other answers are correct. Here is some code you… May 14, 2026 at 9:40 am
  • Editorial Team
    Editorial Team added an answer you ruin the noConflict concept by reassigning the jquery to… May 14, 2026 at 9:40 am
  • Editorial Team
    Editorial Team added an answer If you get that particular error, you don't actually have… May 14, 2026 at 9:40 am

Related Questions

No related questions found

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.