I’m maintaining a legacy application written in C++. It crashes every now and then and Valgrind tells me its a double delete of some object.
What are the best ways to find the bug that is causing a double delete in an application you don’t fully understand and which is too large to be rewritten ?
Please share your best tips and tricks!
Here’s some general suggestion’s that have helped me in that situation:
cout << "class Foo constructed, ptr= " << this << endl;statements in your code (and correspondingdelete/destructor prints).