Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 300193
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T06:53:30+00:00 2026-05-12T06:53:30+00:00

I’m making a 2d game and am using 64×64 textures to draw my characters.

  • 0

I’m making a 2d game and am using 64×64 textures to draw my characters. It basically looks like super mario brothers, each character has about 10 frames that make up their entire animation sequence.

The pvr tool sounded promising, it crushed my images down to 4kb each which was great. However the quality is very poor. I don’t think there’s anything I can do about this, but wanted to double check. Each frame is the character in some pose, and transparent pixels filling the rest of the 64×64 space. I somehow get filled pixels in the transparent regions, strange artifacts that make the output pvr kind of useless (this isn’t an error, I think it’s just the way pvr works). I could probably get away with some mudy-ness in the character themselves, but not random pixels popping up in transparent areas.

Are there any tricks around this? I think we only have about 10mb of memory to play with on the iPhone, so if each of my images is 64×64 pixels uncompressed, I’ll run out of space somewhat quickly as each will be an astounding 16k.

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T06:53:31+00:00Added an answer on May 12, 2026 at 6:53 am

    At least you should half required memory by using 16 bit textures. In Cocos2D you can do it using

    [Texture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA4444]; // add this line at the very beginning
    

    More about pixel format in Cocos2D

    Check out Cocos2D sources if you are programming in raw OpenGL

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I want to count how many characters a certain string has in PHP, but
I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and
I have a text area in my form which accepts all possible characters from
Seemingly simple, but I cannot find anything relevant on the web. What is the
Does anyone know how can I replace this 2 symbol below from the string
this is what i have right now Drawing an RSS feed into the php,
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
I have just tried to save a simple *.rtf file with some websites and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.